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	<title>Comments on: Getting a job in the industry, part 3</title>
	<atom:link href="http://widunder.se/blog/2009/09/getting-a-job-in-the-industry-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://widunder.se/blog/2009/09/getting-a-job-in-the-industry-part-3/</link>
	<description>Animator, Game Developer, Gamer</description>
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		<title>By: Widunder</title>
		<link>http://widunder.se/blog/2009/09/getting-a-job-in-the-industry-part-3/comment-page-1/#comment-9</link>
		<dc:creator>Widunder</dc:creator>
		<pubDate>Tue, 15 Sep 2009 13:25:37 +0000</pubDate>
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		<description>Haha, thanks and sorry Arshak. I guess I will have to make a post about how important &quot;coffiiieeee&quot; is to game development =)</description>
		<content:encoded><![CDATA[<p>Haha, thanks and sorry Arshak. I guess I will have to make a post about how important &#8220;coffiiieeee&#8221; is to game development =)</p>
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		<title>By: Arshak</title>
		<link>http://widunder.se/blog/2009/09/getting-a-job-in-the-industry-part-3/comment-page-1/#comment-8</link>
		<dc:creator>Arshak</dc:creator>
		<pubDate>Tue, 15 Sep 2009 13:17:06 +0000</pubDate>
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		<description>Fun post! How awful, you didn&#039;t mention our Cofeee breaks, if that translates correctly =)</description>
		<content:encoded><![CDATA[<p>Fun post! How awful, you didn&#8217;t mention our Cofeee breaks, if that translates correctly =)</p>
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		<title>By: Widunder</title>
		<link>http://widunder.se/blog/2009/09/getting-a-job-in-the-industry-part-3/comment-page-1/#comment-7</link>
		<dc:creator>Widunder</dc:creator>
		<pubDate>Tue, 15 Sep 2009 07:25:46 +0000</pubDate>
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		<description>Fixed the typo, thanks Arcade!
But yeah, I was actually thinking about doing a software specific post in the near future. Comparing working in Motion Builder and Maya.

Haha, indeed it&#039;s weird that Terminator sold that much more. Insane since I think Bionic Commando is a much better game.</description>
		<content:encoded><![CDATA[<p>Fixed the typo, thanks Arcade!<br />
But yeah, I was actually thinking about doing a software specific post in the near future. Comparing working in Motion Builder and Maya.</p>
<p>Haha, indeed it&#8217;s weird that Terminator sold that much more. Insane since I think Bionic Commando is a much better game.</p>
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		<title>By: Arcade</title>
		<link>http://widunder.se/blog/2009/09/getting-a-job-in-the-industry-part-3/comment-page-1/#comment-6</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Mon, 14 Sep 2009 22:56:43 +0000</pubDate>
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		<description>Great post! You&#039;re opening strong with the blog I see.

Maybe you could discuss a bit more about using Motion Builder as it was new for you and one of the problems over at Massive was the software you had to use there. Just an idea.

Btw, &quot;it’s a brand that is well known so I was disappointed either.&quot;
Wasn&#039;t - I suppose?

And a funny thing. During the first weeks of sale, Terminator, the game you worked on sold better than Bionic Commando when it was finally released. I don&#039;t know about the sales figures now though.

Looking forward to next post!

/Arcade</description>
		<content:encoded><![CDATA[<p>Great post! You&#8217;re opening strong with the blog I see.</p>
<p>Maybe you could discuss a bit more about using Motion Builder as it was new for you and one of the problems over at Massive was the software you had to use there. Just an idea.</p>
<p>Btw, &#8220;it’s a brand that is well known so I was disappointed either.&#8221;<br />
Wasn&#8217;t &#8211; I suppose?</p>
<p>And a funny thing. During the first weeks of sale, Terminator, the game you worked on sold better than Bionic Commando when it was finally released. I don&#8217;t know about the sales figures now though.</p>
<p>Looking forward to next post!</p>
<p>/Arcade</p>
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